About this calculator The uniform-acceleration calculator solves v = v 0 + a t v = v_0 + at v = v 0 + a t : given an initial velocity v 0 v_0 v 0 , an acceleration a a a and a time t t t , it finds the final velocity v v v ; any three of the four quantities determine the fourth—how long braking takes, what acceleration reaches 100 km/h in 8 seconds, and how fast a ball left the hand when it takes 2 seconds to come to rest.
“Uniform acceleration” means the acceleration is constant: free fall (a = g a = g a = g ), smooth acceleration and braking of a car, a train pulling into a station, and a vertical throw can all be approximated this way. It is the most basic kinematic equation—the definition of acceleration rewritten—and the starting point of all the other kinematic formulas: the displacement formula s = v 0 t + 1 2 a t 2 s = v_0 t + \tfrac12 at^2 s = v 0 t + 2 1 a t 2 is on the uniform acceleration displacement calculator ; where acceleration comes from (a = F / m a = F/m a = F / m ), its units and vector conventions are covered by Newton's second law .
What it does not do: it does not compute displacement or distance; it does not handle motion whose acceleration changes with time (falling with significant air resistance, variable-rate starts); it is one-dimensional only—curved motion and projectiles need the horizontal and vertical directions treated separately; and it does not convert units (convert km/h to m/s first).
Worked examples All four examples were recomputed by the engine's phys-uniform-accel compute routine; the display convention is at most 8 decimal places with trailing zeros removed, in units m/s, m/s² and s.
Example 1: 3 seconds of free fall
Inputs: v 0 = 0 v_0 = 0 v 0 = 0 , a = 9.8 a = 9.8 a = 9.8 , t = 3 t = 3 t = 3 . v = 0 + 9.8 × 3 = 29.4 v = 0 + 9.8 \times 3 = 29.4 v = 0 + 9.8 × 3 = 29.4 . Interface shows: final velocity v 29.4 —about 106 km/h. Every second the velocity increases by 9.8 m/s, which is what “acceleration 9.8 m/s²” means: how much the velocity changes each second . Falling from 10 storeys (about 30 m) takes roughly 2.5 s and reaches 24 m/s.
Example 2: a car accelerating to 100 km/h in 8 seconds, and then braking
Solving for acceleration : clear a a a and enter v 0 = 0 v_0 = 0 v 0 = 0 , v = 27.77777778 v = 27.77777778 v = 27.77777778 (100 km/h), t = 8 t = 8 t = 8 : a = 27.77777778 / 8 = 3.47222222 a = 27.77777778 / 8 = 3.47222222 a = 27.77777778/8 = 3.47222222 . Interface shows: acceleration a 3.47222222 . Entering it back (v 0 = 0 v_0 = 0 v 0 = 0 , a = 3.47222222 a = 3.47222222 a = 3.47222222 , t = 8 t = 8 t = 8 ) makes the interface show final velocity 27.77777776 —the final 6 is a rounding tail from substituting the 8-decimal acceleration back in, not an error.
Mid-braking : v 0 = 27.77777778 v_0 = 27.77777778 v 0 = 27.77777778 , a = − 5 a = -5 a = − 5 , t = 3 t = 3 t = 3 : v = 27.78 − 15 = 12.77777778 v = 27.78 - 15 = 12.77777778 v = 27.78 − 15 = 12.77777778 . Interface shows: final velocity v 12.77777778 (about 46 km/h).
Solving for the stopping time : clear t t t and enter v 0 = 27.77777778 v_0 = 27.77777778 v 0 = 27.77777778 , a = − 5 a = -5 a = − 5 , v = 0 v = 0 v = 0 : t = ( 0 − 27.78 ) / ( − 5 ) = 5.55555556 t = (0 - 27.78)/(-5) = 5.55555556 t = ( 0 − 27.78 ) / ( − 5 ) = 5.55555556 . Interface shows: time t 5.55555556 . A negative divided by a negative is positive—the time is of course positive. The 77.16 m travelled in that time is calculated with the displacement calculator .
Figure 1: on a v–t graph, uniformly accelerated motion is a straight line whose slope is the acceleration. Left: the car of Example 2; right: the thrown ball of Example 3—the acceleration is still −9.8 as the velocity passes through zero, and the line has no kink
Example 3: a vertical throw—acceleration is not zero when velocity is
Taking upward as positive, a = − 9.8 a = -9.8 a = − 9.8 . A ball reaches its highest point (v = 0 v = 0 v = 0 ) 2 seconds after being thrown; how fast did it leave the hand? Clear v 0 v_0 v 0 and enter v = 0 v = 0 v = 0 , a = − 9.8 a = -9.8 a = − 9.8 , t = 2 t = 2 t = 2 : v 0 = 0 − ( − 9.8 ) ( 2 ) = 19.6 v_0 = 0 - (-9.8)(2) = 19.6 v 0 = 0 − ( − 9.8 ) ( 2 ) = 19.6 . Interface shows: initial velocity v₀ 19.6 .
Now the third second: v 0 = 19.6 v_0 = 19.6 v 0 = 19.6 , a = − 9.8 a = -9.8 a = − 9.8 , t = 3 t = 3 t = 3 : v = 19.6 − 29.4 = − 9.8 v = 19.6 - 29.4 = -9.8 v = 19.6 − 29.4 = − 9.8 . Interface shows: final velocity v −9.8 —the minus sign says it is falling. Throughout, the acceleration is always − 9.8 -9.8 − 9.8 , including the instant at the highest point; only the velocity changes from positive to negative. The straight line on the right of Figure 1 crosses zero continuously, without pausing.
Example 4: a train and the boundary case of constant velocity
Train : a train travelling at 20 m/s accelerates at 0.5 m/s² for 1 minute. v 0 = 20 v_0 = 20 v 0 = 20 , a = 0.5 a = 0.5 a = 0.5 , t = 60 t = 60 t = 60 : v = 20 + 30 = 50 v = 20 + 30 = 50 v = 20 + 30 = 50 . Interface shows: final velocity v 50 (180 km/h). A small acceleration does not mean a small velocity change—given enough time it is just as significant.
Constant velocity : v 0 = 5 v_0 = 5 v 0 = 5 , a = 0 a = 0 a = 0 , solving for “when does it reach v = 5 v = 5 v = 5 ” leaves the time field empty: 0 / 0 0/0 0/0 is undefined, and at constant velocity the speed is 5 m/s at every instant.
What happens if you enter km/h directly
Enter 100 km/h directly as v = 100 v = 100 v = 100 with t = 8 t = 8 t = 8 and the interface returns an acceleration of 12.5—in units of (km/h)/s, not m/s²; using that for force or displacement is entirely wrong. In SI, speed must be in m/s: 100 km/h = 27.78 m/s.
The inputs of Example 1 can be entered directly into the panel to reproduce it; change the time to 1, 2, 4 and 5 and watch the final velocity grow in multiples of 9.8; change the acceleration to 1.62 (the Moon) and see that the same 3 seconds reaches only 4.86 m/s.
Principle and derivation This formula is the definition of acceleration
Acceleration is defined as the rate of change of velocity: a = Δ v / Δ t a = \Delta v / \Delta t a = Δ v /Δ t . With constant acceleration, Δ v = a Δ t \Delta v = a\Delta t Δ v = a Δ t , and starting from v 0 v_0 v 0 at t = 0 t = 0 t = 0 , after t t t seconds v = v 0 + a t v = v_0 + at v = v 0 + a t . It needs no “derivation”—it is the definition rearranged. The substantive assertion is that the acceleration is constant , an assumption about the motion guaranteed by Newton's second law: a constant net force (such as gravity) gives constant acceleration.
The v–t graph: a straight line and its slope
Plotting velocity against time, uniformly accelerated motion is a straight line with vertical intercept v 0 v_0 v 0 and slope a a a . Take any two points on the car's line on the left of Figure 1: Δ v / Δ t = 13.89 / 4 = 3.47 \Delta v / \Delta t = 13.89 / 4 = 3.47 Δ v /Δ t = 13.89/4 = 3.47 , matching the solved acceleration—this is exactly what the slope calculator does. A negative slope (right of Figure 1) means deceleration or acceleration in the reverse direction; the line crossing the horizontal axis means the velocity reverses. The area under the line is the displacement, which is the next page's subject.
Sign conventions: one-dimensional vectors
Velocity and acceleration are vectors, and in one dimension their direction is carried by the sign. Choose a positive direction first (usually the direction of the initial velocity, or “upward”), then: a a a with the same sign as v v v → speed increasing; opposite sign → speed decreasing. In Example 3 the ball rises with v > 0 v > 0 v > 0 and a < 0 a < 0 a < 0 (slowing), then passes the highest point and falls with v < 0 v < 0 v < 0 and a < 0 a < 0 a < 0 (speeding up); the acceleration never changes. “Deceleration” is not another physical quantity, merely a negative acceleration.
Galileo and free fall
That “all bodies, heavy or light, fall with the same acceleration” is Galileo's conclusion in the Two New Sciences of 1638. He used an inclined plane to “dilute” gravity and found that speed is proportional to time (not to distance). a = g ≈ 9.8 m/s 2 a = g \approx 9.8\ \text{m/s}^2 a = g ≈ 9.8 m/s 2 is an approximation at the Earth's surface; the Moon is 1.62 and Mars 3.72. When air resistance is significant (feathers, raindrops, parachutes) the acceleration falls with speed until it reaches zero (terminal velocity) and the motion is no longer uniformly accelerated.
Relationship to the other kinematic formulas
Besides the four quantities v 0 v_0 v 0 , v v v , a a a and t t t there is the displacement s s s , and among the five quantities there are four common equations, each missing one: v = v 0 + a t v = v_0 + at v = v 0 + a t (no s s s ), s = v 0 t + 1 2 a t 2 s = v_0 t + \tfrac12 at^2 s = v 0 t + 2 1 a t 2 (no v v v ), v 2 = v 0 2 + 2 a s v^2 = v_0^2 + 2as v 2 = v 0 2 + 2 a s (no t t t ) and s = 1 2 ( v 0 + v ) t s = \tfrac12(v_0 + v)t s = 2 1 ( v 0 + v ) t (no a a a ). This calculator is the first; the second is on the displacement calculator ; the third comes from eliminating t t t between the first two and is the source of the kinetic energy formula 1 2 m v 2 \tfrac12 mv^2 2 1 m v 2 .