About this calculator The uniform-acceleration displacement calculator solves s = v 0 t + 1 2 a t 2 s = v_0 t + \tfrac12 a t^2 s = v 0 t + 2 1 a t 2 : given an initial velocity v 0 v_0 v 0 , a constant acceleration a a a and a time t t t , it finds the displacement s s s over that interval; it also runs in reverse, giving the initial velocity or the acceleration from a displacement and a time—how far a stone falls in 3 seconds, how far a car travels braking from 100 km/h, and what average acceleration covers 100 m in 8 seconds from rest.
It is the second of the four basic kinematic equations, paired with the final velocity calculator (v = v 0 + a t v = v_0 + at v = v 0 + a t ): that one says how the velocity changes, this one how far the motion goes. The two equations carry the same physics—constant acceleration—and differ only in which quantity is asked for. Displacement is the area under the straight line of a v–t graph; this geometric reading is the main thread of the page and the less obvious connection to the trapezoid area .
What it does not do: it does not solve for time from a displacement (that is a quadratic equation, and the hand calculation is given below); it does not compute the final velocity (use the paired calculator); it does not handle acceleration that changes with time; it is one-dimensional only—projectile problems need the horizontal and vertical directions treated separately; and it does not convert units.
Worked examples All four examples were recomputed by the engine's phys-displacement compute routine; the display convention is at most 8 decimal places with trailing zeros removed, in units m/s, m/s², s and m.
Example 1: the 1 : 4 : 9 of free fall
Inputs: v 0 = 0 v_0 = 0 v 0 = 0 , a = 9.8 a = 9.8 a = 9.8 , t = 1 t = 1 t = 1 . s = 0 + 1 2 × 9.8 × 1 = 4.9 s = 0 + \tfrac12 \times 9.8 \times 1 = 4.9 s = 0 + 2 1 × 9.8 × 1 = 4.9 . Interface shows: displacement s 4.9 .
Change the time to 2 and 3: the interface shows 19.6 and 44.1 in turn. The ratio 4.9 : 19.6 : 44.1 = 1 : 4 : 9 4.9 : 19.6 : 44.1 = 1 : 4 : 9 4.9 : 19.6 : 44.1 = 1 : 4 : 9 —the distance fallen is proportional to the square of the time. The distance added in each successive second is 4.9, 14.7 and 24.5, in the ratio 1 : 3 : 5: the “odd-number rule” Galileo inferred from inclined-plane experiments in 1638, and his evidence that speed is proportional to time (not to distance).
Example 2: the sliding distance of a car braking from 100 km/h
A car travelling at 100 km/h (27.78 m/s 27.78\ \text{m/s} 27.78 m/s ) decelerates at − 5 m/s 2 -5\ \text{m/s}^2 − 5 m/s 2 . First solve for the stopping time in the final velocity calculator , giving 5.55555556 s; then return to this page: v 0 = 27.77777778 v_0 = 27.77777778 v 0 = 27.77777778 , a = − 5 a = -5 a = − 5 , t = 5.55555556 t = 5.55555556 t = 5.55555556 . s = 27.78 × 5.56 − 1 2 × 5 × 5.56 2 = 154.32 − 77.16 = 77.16 s = 27.78 \times 5.56 - \tfrac12 \times 5 \times 5.56^2 = 154.32 - 77.16 = 77.16 s = 27.78 × 5.56 − 2 1 × 5 × 5.5 6 2 = 154.32 − 77.16 = 77.16 . Interface shows: displacement s 77.16049384 .
Check: the time-free formula v 2 = v 0 2 + 2 a s v^2 = v_0^2 + 2as v 2 = v 0 2 + 2 a s gives s = 27.78 2 / ( 2 × 5 ) = 77.1604938 s = 27.78^2 / (2 \times 5) = 77.1604938 s = 27.7 8 2 / ( 2 × 5 ) = 77.1604938 , in agreement; the average velocity 1 2 × 27.78 = 13.89 m/s \tfrac12 \times 27.78 = 13.89\ \text{m/s} 2 1 × 27.78 = 13.89 m/s times 5.56 s is also 77.16. Braking distance is proportional to the square of the speed : double the speed and the distance quadruples—the physical basis of speed limits.
Figure 1: displacement is the area under the v–t graph (left: the braking triangle of Example 2); the s–t graph is a parabola (right: free fall from Example 1, 1 : 4 : 9)
Example 3: solving for acceleration and initial velocity from a displacement
Solving for acceleration : a car starts from rest and covers 100 m in 8 seconds; what is the average acceleration? Clear a a a , enter v 0 = 0 v_0 = 0 v 0 = 0 , t = 8 t = 8 t = 8 , s = 100 s = 100 s = 100 : a = 2 × 100 / 64 = 3.125 a = 2 \times 100 / 64 = 3.125 a = 2 × 100/64 = 3.125 . Interface shows: acceleration a 3.125 .
Compare with a = 3.47222222 a = 3.47222222 a = 3.47222222 for “0 to 100 km/h in 8 seconds” in the final velocity calculator: over the same 8 seconds that car covers 1 2 × 3.47222222 × 64 = 111.11 \tfrac12 \times 3.47222222 \times 64 = 111.11 2 1 × 3.47222222 × 64 = 111.11 m. Enter v 0 = 0 v_0 = 0 v 0 = 0 , a = 3.47222222 a = 3.47222222 a = 3.47222222 , t = 8 t = 8 t = 8 and the interface shows displacement 111.11111104 —the final 04 is a rounding tail from substituting the 8-decimal acceleration back in, not an error.
Solving for initial velocity : an object decelerating at a = − 5 a = -5 a = − 5 travels 50 m in 2 seconds; how fast was it to begin with? Clear v 0 v_0 v 0 , enter a = − 5 a = -5 a = − 5 , t = 2 t = 2 t = 2 , s = 50 s = 50 s = 50 : v 0 = ( 50 + 10 ) / 2 = 30 v_0 = (50 + 10)/2 = 30 v 0 = ( 50 + 10 ) /2 = 30 . Interface shows: initial velocity v₀ 30 .
Example 4: a vertical throw and a train
Vertical throw (upward positive, a = − 9.8 a = -9.8 a = − 9.8 ): a ball thrown at 19.6 m/s has s = 39.2 − 19.6 = 19.6 s = 39.2 - 19.6 = 19.6 s = 39.2 − 19.6 = 19.6 at t = 2 t = 2 t = 2 . Interface shows: displacement s 19.6 —the highest point is 19.6 m up (where v = 0 v = 0 v = 0 ; see Example 3 of the final velocity calculator). At t = 4 t = 4 t = 4 , s = 78.4 − 78.4 = 0 s = 78.4 - 78.4 = 0 s = 78.4 − 78.4 = 0 . Interface shows: 0 —the ball is back at the height of the throw. The displacement is zero, but the ball's distance travelled is 39.2 m: displacement is the signed net change, distance the total length of the path.
Train : a train travelling at 20 m/s accelerates at 0.5 m/s² for 1 minute. v 0 = 20 v_0 = 20 v 0 = 20 , a = 0.5 a = 0.5 a = 0.5 , t = 60 t = 60 t = 60 : s = 1200 + 900 = 2100 s = 1200 + 900 = 2100 s = 1200 + 900 = 2100 . Interface shows: displacement s 2100 . The constant-velocity part (1200 m) and the acceleration part (900 m) appear as the two terms.
The braking formula does not stop by itself
The car of Example 2 stops after 5.56 s. Enter t = 8 t = 8 t = 8 and the interface shows displacement 62.22222224 —less than the braking distance. The formula does not know the car has stopped: it assumes the acceleration stays at − 5 -5 − 5 and makes the car “accelerate backwards” and drive in reverse. Before using the displacement formula, confirm that the acceleration really is constant and the motion still ongoing over the whole interval t t t .
The inputs of Example 1 can be entered directly into the panel to reproduce it; change the time to 1, 2 and 4 and watch the displacement grow as 1 : 4 : 9 : 16; change the acceleration to 1.62 (the Moon) and see that the same 3 seconds covers only 7.29 m.
Principle and derivation Displacement is the area under the v–t graph
For constant velocity, displacement = v t = vt = v t , the area of a rectangle on a v–t graph. Under uniform acceleration the velocity changes, but time can be cut into many small intervals, each approximately constant-velocity, and the total displacement becomes the area of the trapezoid below the line. The line rises from v 0 v_0 v 0 to v 0 + a t v_0 + at v 0 + a t , so the trapezoid area = 1 2 ( v 0 + v 0 + a t ) t = v 0 t + 1 2 a t 2 = \tfrac12 (v_0 + v_0 + at)\,t = v_0 t + \tfrac12 a t^2 = 2 1 ( v 0 + v 0 + a t ) t = v 0 t + 2 1 a t 2 —this is where the 1 2 \tfrac12 2 1 comes from. The braking triangle on the left of Figure 1 is the special case of v 0 = 27.78 v_0 = 27.78 v 0 = 27.78 falling to 0: area 1 2 × 27.78 × 5.56 \tfrac12 \times 27.78 \times 5.56 2 1 × 27.78 × 5.56 . The trapezoid area calculator computes exactly the same thing.
Understanding it through average velocity
With constant acceleration the average velocity is exactly the arithmetic mean of the initial and final velocities, v ˉ = 1 2 ( v 0 + v ) \bar v = \tfrac12 (v_0 + v) v ˉ = 2 1 ( v 0 + v ) , and the displacement is = v ˉ t = \bar v\, t = v ˉ t . Substituting v = v 0 + a t v = v_0 + at v = v 0 + a t returns s = v 0 t + 1 2 a t 2 s = v_0 t + \tfrac12 at^2 s = v 0 t + 2 1 a t 2 . This is also the fourth kinematic equation, s = 1 2 ( v 0 + v ) t s = \tfrac12 (v_0 + v)\,t s = 2 1 ( v 0 + v ) t . It holds only for uniform acceleration—with variable acceleration the average velocity is no longer the midpoint of the endpoints.
Eliminating time: v 2 = v 0 2 + 2 a s v^2 = v_0^2 + 2as v 2 = v 0 2 + 2 a s
Solve v = v 0 + a t v = v_0 + at v = v 0 + a t for t = ( v − v 0 ) / a t = (v - v_0)/a t = ( v − v 0 ) / a , substitute into the displacement formula and simplify to obtain the time-free v 2 = v 0 2 + 2 a s v^2 = v_0^2 + 2as v 2 = v 0 2 + 2 a s . Example 2 used it to check the braking distance. Multiplying both sides by 1 2 m \tfrac12 m 2 1 m gives 1 2 m v 2 − 1 2 m v 0 2 = m a s = F s \tfrac12 m v^2 - \tfrac12 m v_0^2 = mas = Fs 2 1 m v 2 − 2 1 m v 0 2 = ma s = F s —the work–energy theorem : the work done by the net force equals the change in kinetic energy. The kinetic energy calculator takes over from there.
The s–t graph is a parabola
s s s is a quadratic function of t t t , so its graph is a parabola (right of Figure 1). With v 0 = 0 v_0 = 0 v 0 = 0 the vertex is at the origin and the direction of opening is set by the sign of a a a . The tangent slope at any point of the parabola is the velocity at that instant: at t = 0 t = 0 t = 0 the slope is v 0 v_0 v 0 . For a vertical throw the s–t graph is a downward-opening parabola whose vertex is the highest point, and whose second crossing of the horizontal axis is the moment the ball returns to the height of the throw (t = 4 t = 4 t = 4 in Example 4).
Why solving for time is a quadratic equation
Given s s s , v 0 v_0 v 0 and a a a , finding t t t means solving 1 2 a t 2 + v 0 t − s = 0 \tfrac12 a t^2 + v_0 t - s = 0 2 1 a t 2 + v 0 t − s = 0 . It may have two positive roots (a ball thrown upward passes the same height twice, rising and falling) or none (the ball never reaches that height). The engine deliberately does not return a single answer in the field, to avoid silently discarding a root; calculate by hand as in step 5 of “How to use” and consider both roots.
Galileo's inclined plane
Free fall is too fast—in 1638 there was no clock able to measure it. Galileo rolled balls down a smooth inclined plane, timed them with a water clock, and found that distance is proportional to the square of time and that the distances covered in successive equal intervals are in the ratio 1 : 3 : 5 : 7, with the ratios unchanged when the inclination changed. From this he inferred the same for a vertical fall (a 90° incline). The g g g in s = 1 2 g t 2 s = \tfrac12 g t^2 s = 2 1 g t 2 was not measured accurately until after 1638.